weatherless...................73.07101% balance.......................43.08858% semistall.....................23.58147% offense.......................19.18354% sun...........................17.40849% stall.........................10.95747% rain..........................10.62246% voltturn...................... 4.37994% hyperoffense.................. 3.18893% multiweather.................. 2.92949% monotype...................... 1.71756% rainstall..................... 1.26433% sunoffense.................... 1.23171% monoghost..................... 1.02838% sand.......................... 1.01863% dragmag....................... 0.83966% hail.......................... 0.81795% sandstall..................... 0.49072% sunstall...................... 0.32595% trickroom..................... 0.32356% monobug....................... 0.29235% monofire...................... 0.27989% choice........................ 0.23563% tailwind...................... 0.12616% tricksun...................... 0.10167% rainoffense................... 0.05834% trickrain..................... 0.05236% tricksand..................... 0.04189% monosteel..................... 0.02832% monodragon.................... 0.02405% mononormal.................... 0.01445% monopsychic................... 0.01237% hailstall..................... 0.01198% monowater..................... 0.00880% monorock...................... 0.00848% monoelectric.................. 0.00701% monograss..................... 0.00695% monodark...................... 0.00580% monoice....................... 0.00443% trapper....................... 0.00363% monoground.................... 0.00318% monopoison.................... 0.00179% monoflying.................... 0.00132% monofairy..................... 0.00097% sandoffense................... 0.00065% monofighting.................. 0.00050% trickhail..................... 0.00012% hailoffense................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.630) -2.0| | -1.5|# |##### -1.0|### |###### -0.5|########### |################### 0.0|################# |###################### +0.5|############################## |############################ +1.0|######################### |########################### +1.5|#################### |############# +2.0|##### |# +2.5|#### | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.42%