weatherless...................73.29330% balance.......................35.71564% semistall.....................30.60571% sun...........................17.96728% offense.......................16.61100% stall.........................14.03757% rain.......................... 7.39813% voltturn...................... 5.12852% hyperoffense.................. 3.03007% sunoffense.................... 2.16847% rainstall..................... 1.37380% dragmag....................... 1.17814% hail.......................... 1.04032% monotype...................... 0.91875% sand.......................... 0.89085% sandstall..................... 0.75304% sunstall...................... 0.75109% multiweather.................. 0.58937% monoghost..................... 0.42418% tailwind...................... 0.26022% monofire...................... 0.24625% monobug....................... 0.18600% trickroom..................... 0.13086% choice........................ 0.06221% mononormal.................... 0.05778% tricksun...................... 0.04395% rainoffense................... 0.01875% tricksand..................... 0.00599% trickrain..................... 0.00199% monosteel..................... 0.00178% monoground.................... 0.00118% monodragon.................... 0.00071% monopsychic................... 0.00063% monorock...................... 0.00027% trapper....................... 0.00021% monoice....................... 0.00019% monograss..................... 0.00011% monoflying.................... 0.00010% monowater..................... 0.00009% monoelectric.................. 0.00006% sandoffense................... 0.00004% monodark...................... 0.00004% monofighting.................. 0.00001% hailstall..................... 0.00001% trickhail..................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% hailoffense................... 0.00000% allweather.................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.749) -2.0| | -1.5|# |### -1.0|### |### -0.5|##### |################# 0.0|######### |############# +0.5|################### |####################### +1.0|##################### |############################## +1.5|################### |################# +2.0|##### | +2.5|## | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.52%