weatherless...................90.39548% offense.......................49.43503% balance.......................40.11299% hyperoffense.................. 7.90960% rain.......................... 5.08475% voltturn...................... 2.82486% hail.......................... 2.25989% stall......................... 1.69492% sun........................... 1.41243% sand.......................... 1.41243% monotype...................... 1.12994% monograss..................... 0.84746% semistall..................... 0.84746% batonpass..................... 0.56497% multiweather.................. 0.56497% trickroom..................... 0.28249% tricksun...................... 0.28249% monofighting.................. 0.28249% Stalliness (mean: -0.088) |####### -1.0|######## |###################### -0.5|############################ |####################### 0.0|############################# |####################### +0.5|############################## |### +1.0|###### |## +1.5| | +2.0| | +2.5| |## more negative = more offensive, more positive = more stall one # = 0.55%