weatherless...................99.40358% offense.......................95.02893% balance....................... 4.35873% rain.......................... 0.59478% voltturn...................... 0.59247% stall......................... 0.50145% hyperoffense.................. 0.11090% sand.......................... 0.00122% sun........................... 0.00038% trickroom..................... 0.00038% tricksun...................... 0.00038% hail.......................... 0.00005% monotype...................... 0.00000% monofighting.................. 0.00000% batonpass..................... 0.00000% monograss..................... 0.00000% semistall..................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -0.450) | -1.0| | -0.5|############################## |###### 0.0|# |# +0.5| | +1.0| | +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 2.65%