weatherless...................87.37173% offense.......................49.41388% balance.......................39.70313% rain..........................11.71266% hyperoffense.................. 5.00849% voltturn...................... 3.55852% semistall..................... 3.54562% stall......................... 2.32889% rainoffense................... 1.61203% trickroom..................... 1.08475% sand.......................... 0.99291% multiweather.................. 0.43435% sun........................... 0.20705% hail.......................... 0.15000% batonpass..................... 0.03301% rainstall..................... 0.02770% tricksun...................... 0.02766% monotype...................... 0.02668% sunoffense.................... 0.02603% monoghost..................... 0.01568% sandoffense................... 0.01536% trickrain..................... 0.01374% tailwind...................... 0.00603% monopoison.................... 0.00477% dragmag....................... 0.00369% monobug....................... 0.00253% hailoffense................... 0.00225% hailstall..................... 0.00130% monowater..................... 0.00117% monodark...................... 0.00093% monoelectric.................. 0.00066% mononormal.................... 0.00060% sunstall...................... 0.00051% monodragon.................... 0.00025% monoice....................... 0.00004% monofighting.................. 0.00003% monofire...................... 0.00001% sandstall..................... 0.00001% monograss..................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monopsychic................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.016) | -1.5| |### -1.0|############ |######################## -0.5|############################# |############################## 0.0|#################### |############################# +0.5|################## |################ +1.0|######## |## +1.5|## |# +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%