weatherless...................61.06174% offense.......................49.69248% balance.......................45.51772% sun...........................14.93318% trickroom.....................11.10342% hail.......................... 9.92312% sand.......................... 7.67881% rain.......................... 6.81172% tricksun...................... 5.73204% tailwind...................... 3.67125% semistall..................... 2.42019% hyperoffense.................. 2.00069% monotype...................... 0.74991% rainoffense................... 0.66766% voltturn...................... 0.57847% sunoffense.................... 0.41200% multiweather.................. 0.39997% stall......................... 0.36892% trickrain..................... 0.36273% tricksand..................... 0.28210% trickhail..................... 0.23168% monodark...................... 0.21818% choice........................ 0.14464% monoice....................... 0.13390% hailoffense................... 0.10899% monodragon.................... 0.10371% monofire...................... 0.09267% gravity....................... 0.04318% sandoffense................... 0.04288% sandstall..................... 0.04240% mononormal.................... 0.04029% batonpass..................... 0.03480% monosteel..................... 0.03378% dragmag....................... 0.03325% monobug....................... 0.02805% monorock...................... 0.01911% monopsychic................... 0.01516% monowater..................... 0.01494% monoghost..................... 0.01386% monoelectric.................. 0.01061% monofairy..................... 0.00932% monograss..................... 0.00744% monoflying.................... 0.00414% hailstall..................... 0.00283% monoground.................... 0.00266% sunstall...................... 0.00136% monofighting.................. 0.00107% monopoison.................... 0.00104% allweather.................... 0.00011% rainstall..................... 0.00006% trapper....................... 0.00005% fear.......................... 0.00000% Stalliness (mean: -0.002) -1.5| |# -1.0|### |########## -0.5|############# |########################### 0.0|############################## |######################### +0.5|############# |######## +1.0|### |# +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.73%