weatherless...................74.40493% offense.......................55.39531% balance.......................41.42948% hail..........................11.36180% sun........................... 6.94471% trickroom..................... 5.74833% rain.......................... 4.50279% sand.......................... 3.11615% semistall..................... 2.32511% tricksun...................... 2.10402% tailwind...................... 1.37195% hyperoffense.................. 0.42550% stall......................... 0.42459% multiweather.................. 0.32996% voltturn...................... 0.31656% rainoffense................... 0.25707% monotype...................... 0.13802% tricksand..................... 0.08762% sunoffense.................... 0.07422% trickrain..................... 0.04093% mononormal.................... 0.02903% monodark...................... 0.02840% monofire...................... 0.01997% sandstall..................... 0.01840% choice........................ 0.01651% sandoffense................... 0.01551% trickhail..................... 0.01442% monoice....................... 0.01304% hailoffense................... 0.01104% monofairy..................... 0.01033% monoelectric.................. 0.00958% monobug....................... 0.00731% monoghost..................... 0.00554% monorock...................... 0.00462% gravity....................... 0.00452% monosteel..................... 0.00382% batonpass..................... 0.00341% monopsychic................... 0.00270% monowater..................... 0.00121% dragmag....................... 0.00116% monograss..................... 0.00065% monoground.................... 0.00054% monoflying.................... 0.00053% monodragon.................... 0.00049% hailstall..................... 0.00045% monofighting.................. 0.00016% monopoison.................... 0.00010% allweather.................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.011) -1.5| | -1.0|# |#### -0.5|############### |############################## 0.0|############################# |####################### +0.5|########### |## +1.0|# | +1.5|## | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.85%