weatherless...................71.87160% offense.......................47.05260% balance.......................42.09650% rain..........................11.03351% sun........................... 9.14173% trickroom..................... 6.84469% hyperoffense.................. 5.88358% hail.......................... 5.03620% tailwind...................... 4.75748% sand.......................... 3.58813% semistall..................... 3.58173% monotype...................... 2.71192% voltturn...................... 2.28103% stall......................... 1.38560% multiweather.................. 0.63433% rainoffense................... 0.61030% tricksun...................... 0.58307% monobug....................... 0.53662% sunoffense.................... 0.43090% monorock...................... 0.40687% choice........................ 0.35241% monoelectric.................. 0.29474% monoice....................... 0.28353% monopoison.................... 0.25309% monowater..................... 0.23387% sandstall..................... 0.22266% tricksand..................... 0.20504% gravity....................... 0.19703% hailoffense................... 0.18902% sandoffense................... 0.18742% trickhail..................... 0.18421% trickrain..................... 0.16339% monoghost..................... 0.15858% monodark...................... 0.15378% batonpass..................... 0.12494% rainstall..................... 0.08970% mononormal.................... 0.08169% monofighting.................. 0.05606% monodragon.................... 0.05126% monopsychic................... 0.04966% monofairy..................... 0.04485% hailstall..................... 0.04005% monograss..................... 0.03844% monofire...................... 0.02883% monoground.................... 0.02243% monosteel..................... 0.01602% monoflying.................... 0.01442% dragmag....................... 0.01442% sunstall...................... 0.01281% trapper....................... 0.00961% Stalliness (mean: -0.037) -1.5|# |#### -1.0|######## |############### -0.5|################### |####################### 0.0|############################## |######################## +0.5|################# |########## +1.0|###### |### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.61%