weatherless...................71.03535% offense.......................48.47433% balance.......................42.05206% rain..........................10.56658% sun...........................10.04014% trickroom..................... 8.92578% hyperoffense.................. 5.70714% tailwind...................... 5.65528% hail.......................... 5.31701% sand.......................... 3.68840% semistall..................... 2.79195% monotype...................... 2.00408% voltturn...................... 1.78170% stall......................... 0.97452% tricksun...................... 0.86502% rainoffense................... 0.80019% multiweather.................. 0.59981% sunoffense.................... 0.46785% choice........................ 0.43009% monoice....................... 0.38651% monobug....................... 0.34857% hailoffense................... 0.30130% monopoison.................... 0.25427% monoelectric.................. 0.24818% tricksand..................... 0.23238% sandstall..................... 0.21682% gravity....................... 0.21215% trickhail..................... 0.19239% monodark...................... 0.17555% trickrain..................... 0.17472% monoghost..................... 0.14123% monowater..................... 0.13970% monopsychic................... 0.05864% mononormal.................... 0.05863% batonpass..................... 0.05769% monodragon.................... 0.04476% monofighting.................. 0.04383% monorock...................... 0.04090% monosteel..................... 0.01672% hailstall..................... 0.01671% sandoffense................... 0.01506% dragmag....................... 0.01383% trapper....................... 0.01212% monofairy..................... 0.01134% monofire...................... 0.01117% monograss..................... 0.01102% rainstall..................... 0.01048% monoground.................... 0.00870% monoflying.................... 0.00783% sunstall...................... 0.00720% Stalliness (mean: -0.066) -1.5|# |#### -1.0|######## |############### -0.5|################### |###################### 0.0|############################## |####################### +0.5|################ |######### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.65%