weatherless...................61.94239% offense.......................59.06484% balance.......................36.80404% sun...........................13.93548% sand.......................... 8.95001% rain.......................... 8.33906% tailwind...................... 8.03724% hail.......................... 6.89872% trickroom..................... 4.15448% semistall..................... 2.14523% hyperoffense.................. 1.62590% monotype...................... 0.71424% voltturn...................... 0.68291% monoice....................... 0.51449% hailoffense................... 0.48010% stall......................... 0.35999% tricksun...................... 0.28977% choice........................ 0.16306% sandstall..................... 0.12769% rainoffense................... 0.11825% trickhail..................... 0.07663% sunoffense.................... 0.07660% monopsychic................... 0.06018% monoghost..................... 0.05887% multiweather.................. 0.03584% monorock...................... 0.02451% monodark...................... 0.01460% monobug....................... 0.01415% monoelectric.................. 0.01241% gravity....................... 0.00563% trickrain..................... 0.00514% monopoison.................... 0.00454% monofighting.................. 0.00427% tricksand..................... 0.00388% monowater..................... 0.00277% monodragon.................... 0.00219% mononormal.................... 0.00107% batonpass..................... 0.00031% hailstall..................... 0.00025% sandoffense................... 0.00014% monofairy..................... 0.00009% trapper....................... 0.00009% monosteel..................... 0.00008% monoflying.................... 0.00001% dragmag....................... 0.00001% sunstall...................... 0.00001% monofire...................... 0.00001% monograss..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.112) -1.5| |# -1.0|### |########## -0.5|###################### |################ 0.0|############################## |############# +0.5|######### |#### +1.0|## |## +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.90%