weatherless...................85.14656% offense.......................51.32705% balance.......................28.53225% hyperoffense..................11.07779% sun........................... 7.06853% semistall..................... 5.77244% rain.......................... 5.08108% voltturn...................... 4.38476% trickroom..................... 3.36959% stall......................... 3.29046% sand.......................... 1.97369% hail.......................... 1.35793% trickrain..................... 1.01332% tricksun...................... 0.86977% rainoffense................... 0.73928% multiweather.................. 0.62779% monotype...................... 0.57338% hailoffense................... 0.55365% monosteel..................... 0.27726% sandoffense................... 0.16307% choice........................ 0.14989% monoice....................... 0.11999% tailwind...................... 0.09209% sunoffense.................... 0.09121% monowater..................... 0.05723% sandstall..................... 0.04213% trickhail..................... 0.03404% monoflying.................... 0.03089% monofighting.................. 0.02763% mononormal.................... 0.02603% monopoison.................... 0.01627% gravity....................... 0.01550% monodark...................... 0.01541% monofairy..................... 0.01541% monoground.................... 0.01380% monoghost..................... 0.00253% monorock...................... 0.00014% monoelectric.................. 0.00002% Stalliness (mean: -0.136) -2.0| | -1.5|#### |####### -1.0|########################### |################# -0.5|############################## |########################### 0.0|############################# |##################### +0.5|############ |########## +1.0|########## |### +1.5|## |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%