weatherless...................85.26556% offense.......................50.20080% balance.......................26.76554% hyperoffense..................12.88794% sun........................... 8.01311% stall......................... 5.30772% rain.......................... 5.04071% semistall..................... 4.83801% trickroom..................... 4.72284% tricksun...................... 2.53922% voltturn...................... 2.15614% rainoffense................... 1.71601% hail.......................... 1.37978% trickrain..................... 1.10076% hailoffense................... 0.67699% sand.......................... 0.33252% monotype...................... 0.18001% sunoffense.................... 0.13578% monosteel..................... 0.12446% choice........................ 0.08044% monoice....................... 0.04879% multiweather.................. 0.03168% sandoffense................... 0.02630% trickhail..................... 0.00680% monowater..................... 0.00654% monoghost..................... 0.00022% tailwind...................... 0.00001% monorock...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.135) -2.0| | -1.5|##### |######## -1.0|############################# |############## -0.5|############## |####################### 0.0|############################## |################# +0.5|######## |###### +1.0|####### |### +1.5|# |## +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.58%