weatherless...................92.87369% offense.......................59.88349% hyperoffense..................20.04502% balance.......................18.91632% voltturn......................10.52562% rain.......................... 2.98888% hail.......................... 2.55528% monotype...................... 1.98266% sand.......................... 1.58877% rainoffense................... 1.09890% semistall..................... 0.93009% trickroom..................... 0.86059% multiweather.................. 0.39388% sun........................... 0.38726% mononormal.................... 0.26811% hailoffense................... 0.24825% monowater..................... 0.22839% monoice....................... 0.22508% stall......................... 0.22508% monobug....................... 0.18536% sandoffense................... 0.17874% monograss..................... 0.17543% monosteel..................... 0.14564% monofighting.................. 0.13902% sunoffense.................... 0.10261% monoghost..................... 0.08937% monofairy..................... 0.08937% choice........................ 0.08937% monodark...................... 0.07944% dragmag....................... 0.07282% monopoison.................... 0.06951% monorock...................... 0.06620% monoelectric.................. 0.06289% monoground.................... 0.06289% monodragon.................... 0.05627% tailwind...................... 0.04965% monopsychic................... 0.04303% monofire...................... 0.03641% monoflying.................... 0.03310% Stalliness (mean: -0.477) -2.0|## |## -1.5|####### |############# -1.0|################# |#################### -0.5|########################### |############################## 0.0|######################## |############ +0.5|#### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.62%