weatherless...................89.98719% offense.......................51.50521% balance.......................34.19741% voltturn......................12.47476% hyperoffense.................. 6.11874% semistall..................... 5.22943% sun........................... 4.25420% sand.......................... 3.69685% stall......................... 2.94921% trickroom..................... 2.41002% rain.......................... 1.91979% monotype...................... 0.87795% sandstall..................... 0.59349% sunoffense.................... 0.27813% monodragon.................... 0.23560% hail.......................... 0.21236% mononormal.................... 0.14418% monoelectric.................. 0.14135% dragmag....................... 0.13692% tricksun...................... 0.11335% sandoffense................... 0.08991% monoground.................... 0.08924% hailoffense................... 0.08011% multiweather.................. 0.07039% monoflying.................... 0.06406% monopsychic................... 0.04841% monofairy..................... 0.04663% monoice....................... 0.03718% monopoison.................... 0.03553% monoghost..................... 0.02245% monofighting.................. 0.00505% monograss..................... 0.00315% monodark...................... 0.00310% rainoffense................... 0.00239% gravity....................... 0.00134% choice........................ 0.00127% monofire...................... 0.00086% monorock...................... 0.00061% monowater..................... 0.00052% monosteel..................... 0.00000% trickrain..................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.069) | -1.5|### |##### -1.0|################## |########################## -0.5|########################### |############################## 0.0|#################### |############################## +0.5|################### |########### +1.0|####### |#### +1.5|## | +2.0|# |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.48%