weatherless...................72.22222% offense.......................58.33333% balance.......................22.22222% hyperoffense..................19.44444% monotype......................13.88889% rain..........................11.11111% hail.......................... 8.33333% sand.......................... 8.33333% multiweather.................. 5.55556% sun........................... 5.55556% monofighting.................. 5.55556% monograss..................... 5.55556% choice........................ 2.77778% monowater..................... 2.77778% monodragon.................... 2.77778% voltturn...................... 2.77778% sandoffense................... 2.77778% Stalliness (mean: -0.563) |############### -1.6|##### | -1.2|############### |#################### -0.8|#################### |############################## -0.4| |######################### 0.0|######################### |########## +0.4|##### more negative = more offensive, more positive = more stall one # = 0.56%