weatherless...................72.22222% offense.......................59.04513% balance.......................20.79864% hyperoffense..................20.15624% monotype......................13.17710% rain..........................11.11111% sand.......................... 9.04513% hail.......................... 7.62154% monofighting.................. 6.97914% sun........................... 5.55556% multiweather.................. 5.55556% monograss..................... 4.13197% sandoffense................... 3.48957% choice........................ 2.06598% monowater..................... 2.06598% monodragon.................... 2.06598% voltturn...................... 2.06598% Stalliness (mean: -0.568) |############### -1.6|#### | -1.2|##################### |###################### -0.8|######################### |############################## -0.4| |########################## 0.0|########################## |############## +0.4|#### more negative = more offensive, more positive = more stall one # = 0.51%