weatherless...................65.16004% offense.......................39.90503% balance.......................32.21949% hyperoffense..................23.47872% sand..........................13.59479% sun...........................12.80338% rain.......................... 6.63032% monotype...................... 3.11291% semistall..................... 2.86669% voltturn...................... 2.37425% hail.......................... 2.35667% sunoffense.................... 1.95216% stall......................... 1.53007% trickroom..................... 1.37179% sandoffense................... 1.30144% monobug....................... 0.89694% rainoffense................... 0.58037% multiweather.................. 0.54520% monosteel..................... 0.47485% hailoffense................... 0.43968% monowater..................... 0.38692% trickhail..................... 0.36933% monoflying.................... 0.35174% monofire...................... 0.26381% monodark...................... 0.21104% sunstall...................... 0.17587% mononormal.................... 0.14070% monoelectric.................. 0.08794% monodragon.................... 0.08794% tricksun...................... 0.08794% monorock...................... 0.07035% dragmag....................... 0.07035% monograss..................... 0.05276% monoghost..................... 0.05276% monopoison.................... 0.05276% monopsychic................... 0.03517% monofighting.................. 0.03517% monoground.................... 0.03517% monofairy..................... 0.01759% monoice....................... 0.01759% Stalliness (mean: -0.331) |# -2.0|#### |##### -1.5|############### |############### -1.0|############### |################# -0.5|##################### |##################### 0.0|############################## |####################### +0.5|############### |######### +1.0|##### |## +1.5|## |# +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.49%