sun...........................51.73698% offense.......................44.71884% weatherless...................35.94987% balance.......................25.69537% rain..........................24.99553% hyperoffense..................19.58714% multiweather..................14.18530% stall......................... 6.47455% sunoffense.................... 5.52060% trickroom..................... 4.89861% semistall..................... 3.52410% rainoffense................... 2.58602% sunstall...................... 2.08878% trickrain..................... 1.73187% tricksun...................... 1.69950% sand.......................... 1.20203% monotype...................... 0.93551% voltturn...................... 0.62020% hail.......................... 0.40589% sandstall..................... 0.27367% monobug....................... 0.12741% monopsychic................... 0.12273% monoghost..................... 0.10058% monowater..................... 0.09842% choice........................ 0.09271% monodragon.................... 0.09203% monodark...................... 0.07216% dragmag....................... 0.06896% rainstall..................... 0.06104% sandoffense................... 0.05850% monofighting.................. 0.04853% monoice....................... 0.04582% tailwind...................... 0.04537% mononormal.................... 0.03868% monofire...................... 0.03194% gravity....................... 0.03081% monofairy..................... 0.03052% monopoison.................... 0.02720% monoelectric.................. 0.02710% monosteel..................... 0.02431% hailoffense................... 0.02345% monoflying.................... 0.02279% monoground.................... 0.01641% trapper....................... 0.01204% monograss..................... 0.00862% trickhail..................... 0.00512% tricksand..................... 0.00427% monorock...................... 0.00191% allweather.................... 0.00063% hailstall..................... 0.00042% swagplay...................... 0.00004% fear.......................... 0.00000% Stalliness (mean: -0.170) | -2.0|# |## -1.5|######## |################## -1.0|########################### |############################ -0.5|############################## |###################### 0.0|################ |############### +0.5|################# |############ +1.0|######### |#### +1.5|## |### +2.0|### |## +2.5| |#### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.44%