sun...........................55.45970% offense.......................40.21508% weatherless...................29.81739% rain..........................26.98546% balance.......................24.95397% hyperoffense..................19.08734% multiweather..................13.44536% stall.........................11.14439% sunoffense.................... 6.42884% rainoffense................... 4.96761% semistall..................... 4.59922% trickroom..................... 4.52928% sunstall...................... 3.93664% trickrain..................... 1.79565% tricksun...................... 1.74458% sand.......................... 1.09244% sandstall..................... 0.57673% monotype...................... 0.24495% voltturn...................... 0.19062% hail.......................... 0.11438% rainstall..................... 0.07598% monopsychic................... 0.06973% dragmag....................... 0.05366% choice........................ 0.05057% monodark...................... 0.03756% monobug....................... 0.03685% gravity....................... 0.03124% monoelectric.................. 0.01850% tailwind...................... 0.01643% monoice....................... 0.01316% monowater..................... 0.01262% sandoffense................... 0.01222% monofire...................... 0.00981% monodragon.................... 0.00921% monoghost..................... 0.00848% mononormal.................... 0.00733% monofighting.................. 0.00550% monopoison.................... 0.00447% monoflying.................... 0.00416% trapper....................... 0.00390% monosteel..................... 0.00331% monoground.................... 0.00218% hailoffense................... 0.00188% monofairy..................... 0.00146% trickhail..................... 0.00143% tricksand..................... 0.00135% monograss..................... 0.00069% hailstall..................... 0.00007% allweather.................... 0.00006% monorock...................... 0.00005% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.010) | -2.0|# |## -1.5|###### |################### -1.0|######################### |############################## -0.5|###################### |################ 0.0|############# |############# +0.5|############### |######## +1.0|################# |#### +1.5|## |##### +2.0|#### |### +2.5|# |######### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.46%