weatherless...................77.48443% offense.......................40.28433% balance.......................31.11908% hyperoffense..................17.67130% sand..........................16.91154% voltturn...................... 9.51938% semistall..................... 5.69138% stall......................... 5.23391% rain.......................... 3.94286% monotype...................... 3.60258% monowater..................... 2.77973% trickroom..................... 2.45055% hail.......................... 1.43644% sandstall..................... 1.22832% dragmag....................... 0.64520% monoghost..................... 0.57916% rainoffense................... 0.42528% hailoffense................... 0.35202% sun........................... 0.27529% sunoffense.................... 0.12801% monodragon.................... 0.12247% gravity....................... 0.11683% sandoffense................... 0.11570% trickhail..................... 0.11031% tailwind...................... 0.07820% monofighting.................. 0.05840% multiweather.................. 0.05057% monobug....................... 0.02248% choice........................ 0.01678% monopsychic................... 0.01359% monorock...................... 0.01006% monopoison.................... 0.00684% monofairy..................... 0.00309% hailstall..................... 0.00305% mononormal.................... 0.00303% monosteel..................... 0.00256% monoice....................... 0.00117% monoground.................... 0.00040% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.064) -2.0|# |#### -1.5|###### |################## -1.0|#################### |############## -0.5|############################## |################# 0.0|########################## |################## +0.5|################ |################ +1.0|####### |######## +1.5|### |# +2.0| |### +2.5| | +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.46%