weatherless...................86.20307% offense.......................49.74570% balance.......................28.49393% hyperoffense..................18.14161% voltturn...................... 8.83731% hail.......................... 8.31330% rain.......................... 4.10887% semistall..................... 3.00536% hailoffense................... 2.25479% trickroom..................... 1.95117% sun........................... 1.34856% monotype...................... 0.92473% rainoffense................... 0.74903% stall......................... 0.61340% choice........................ 0.43770% monopoison.................... 0.35294% tailwind...................... 0.24505% sunoffense.................... 0.17416% monoice....................... 0.16491% sand.......................... 0.08014% monobug....................... 0.07090% monoghost..................... 0.06165% mononormal.................... 0.05702% multiweather.................. 0.05394% monodark...................... 0.04778% monofighting.................. 0.04161% dragmag....................... 0.03391% monosteel..................... 0.02774% monoflying.................... 0.02620% monofairy..................... 0.02158% monograss..................... 0.01695% monoground.................... 0.01541% monowater..................... 0.01541% monofire...................... 0.01541% trickhail..................... 0.01541% monoelectric.................. 0.01541% monopsychic................... 0.01233% monorock...................... 0.01233% gravity....................... 0.00616% monodragon.................... 0.00462% sandoffense................... 0.00308% rainstall..................... 0.00154% hailstall..................... 0.00154% Stalliness (mean: -0.328) -2.0|## |### -1.5|######### |############### -1.0|################## |###################### -0.5|############################## |######################## 0.0|########################## |#################### +0.5|############# |######## +1.0|##### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.50%