weatherless...................82.87583% offense.......................47.49484% balance.......................30.76120% hyperoffense..................13.54765% voltturn...................... 7.81675% sun........................... 7.00338% semistall..................... 4.92306% rain.......................... 4.23659% sand.......................... 3.37279% stall......................... 3.27325% hail.......................... 2.97155% monotype...................... 1.38776% trickroom..................... 1.10351% sunoffense.................... 0.58223% hailoffense................... 0.53837% choice........................ 0.46265% multiweather.................. 0.42098% rainoffense................... 0.40840% monowater..................... 0.20494% sandoffense................... 0.18999% tricksun...................... 0.17728% tailwind...................... 0.10612% mononormal.................... 0.09233% monobug....................... 0.09224% monopsychic................... 0.09206% monodragon.................... 0.09018% monodark...................... 0.08741% sandstall..................... 0.08723% monoflying.................... 0.08656% monoice....................... 0.08504% monoghost..................... 0.08199% monofighting.................. 0.07882% monofairy..................... 0.07345% monosteel..................... 0.07165% gravity....................... 0.07058% monopoison.................... 0.07031% monograss..................... 0.06678% monofire...................... 0.06252% monorock...................... 0.05111% trickrain..................... 0.04883% monoground.................... 0.04793% monoelectric.................. 0.04453% dragmag....................... 0.04391% sunstall...................... 0.01683% rainstall..................... 0.01105% trickhail..................... 0.01083% hailstall..................... 0.00828% allweather.................... 0.00747% tricksand..................... 0.00694% trapper....................... 0.00434% fear.......................... 0.00009% swagplay...................... 0.00004% Stalliness (mean: -0.143) |### -1.5|###### |############## -1.0|##################### |############################## -0.5|############################# |############################ 0.0|########################### |######################## +0.5|################# |############# +1.0|########## |##### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%