weatherless...................84.48569% offense.......................45.99088% balance.......................31.37518% hyperoffense..................13.83847% voltturn...................... 8.72006% sun........................... 6.63950% semistall..................... 5.35647% rain.......................... 3.50400% stall......................... 3.43899% sand.......................... 3.08524% hail.......................... 2.67095% trickroom..................... 1.21420% monotype...................... 0.62576% hailoffense................... 0.58947% sunoffense.................... 0.51764% choice........................ 0.42225% multiweather.................. 0.36333% rainoffense................... 0.32612% tricksun...................... 0.18763% sandoffense................... 0.16533% monowater..................... 0.11868% sandstall..................... 0.08530% tailwind...................... 0.07557% monopsychic................... 0.06484% trickrain..................... 0.05856% monofighting.................. 0.04268% monoghost..................... 0.04122% monosteel..................... 0.03920% monodragon.................... 0.03755% dragmag....................... 0.03604% monodark...................... 0.03363% monoice....................... 0.03243% monofairy..................... 0.03188% monobug....................... 0.03186% gravity....................... 0.02771% monograss..................... 0.02746% monopoison.................... 0.02628% monoflying.................... 0.02433% monorock...................... 0.02136% monoground.................... 0.01955% monofire...................... 0.01869% mononormal.................... 0.01687% monoelectric.................. 0.01257% hailstall..................... 0.00856% sunstall...................... 0.00557% trickhail..................... 0.00475% allweather.................... 0.00443% rainstall..................... 0.00361% tricksand..................... 0.00241% trapper....................... 0.00125% fear.......................... 0.00004% swagplay...................... 0.00003% Stalliness (mean: -0.125) |### -1.5|###### |############## -1.0|###################### |############################## -0.5|############################ |########################### 0.0|########################### |######################### +0.5|################# |############## +1.0|########## |###### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.42%