weatherless...................88.72776% offense.......................42.35287% balance.......................31.95203% hyperoffense..................14.00559% voltturn...................... 7.93135% semistall..................... 6.99094% stall......................... 4.69856% sun........................... 4.58083% sand.......................... 2.58917% hail.......................... 2.24543% rain.......................... 2.09881% trickroom..................... 1.36311% hailoffense................... 0.56355% sunoffense.................... 0.32410% multiweather.................. 0.23662% choice........................ 0.21552% tricksun...................... 0.18595% rainoffense................... 0.18208% monotype...................... 0.08668% sandstall..................... 0.07876% sandoffense................... 0.05290% trickrain..................... 0.03466% tailwind...................... 0.02714% gravity....................... 0.02061% dragmag....................... 0.01479% monowater..................... 0.01470% hailstall..................... 0.01357% monoflying.................... 0.01005% monodragon.................... 0.00771% monosteel..................... 0.00763% monopsychic................... 0.00637% monoice....................... 0.00610% monofairy..................... 0.00457% monopoison.................... 0.00454% monoghost..................... 0.00453% monodark...................... 0.00382% monoground.................... 0.00295% monofighting.................. 0.00270% mononormal.................... 0.00268% monograss..................... 0.00246% monobug....................... 0.00228% monofire...................... 0.00192% allweather.................... 0.00175% monorock...................... 0.00163% sunstall...................... 0.00117% rainstall..................... 0.00095% monoelectric.................. 0.00087% trapper....................... 0.00048% tricksand..................... 0.00003% trickhail..................... 0.00002% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.051) |## -1.5|###### |################# -1.0|######################### |############################## -0.5|############################ |######################### 0.0|############################## |############################ +0.5|################## |################# +1.0|############# |######### +1.5|#### |## +2.0|# |# +2.5|## |## +3.0|#### |# more negative = more offensive, more positive = more stall one # = 0.38%