weatherless...................90.70615% offense.......................36.68026% balance.......................35.43224% hyperoffense..................10.47931% stall......................... 9.22583% semistall..................... 8.18236% voltturn...................... 6.25414% sun........................... 3.80851% hail.......................... 1.93567% rain.......................... 1.91311% sand.......................... 1.65595% rainoffense................... 0.45698% hailoffense................... 0.41951% trickroom..................... 0.38464% sunoffense.................... 0.12696% monotype...................... 0.05579% choice........................ 0.04980% trickrain..................... 0.04039% tricksun...................... 0.03588% hailstall..................... 0.03545% sandstall..................... 0.02664% sandoffense................... 0.02402% gravity....................... 0.01974% tailwind...................... 0.01855% multiweather.................. 0.01819% monopsychic................... 0.01803% monodragon.................... 0.01180% dragmag....................... 0.01095% monowater..................... 0.00616% monoflying.................... 0.00364% monosteel..................... 0.00287% monoice....................... 0.00212% monopoison.................... 0.00202% mononormal.................... 0.00200% trapper....................... 0.00144% monodark...................... 0.00113% monofighting.................. 0.00107% monoghost..................... 0.00103% monoground.................... 0.00079% rainstall..................... 0.00078% monograss..................... 0.00077% monofairy..................... 0.00069% monorock...................... 0.00059% monofire...................... 0.00054% monobug....................... 0.00049% allweather.................... 0.00040% sunstall...................... 0.00032% monoelectric.................. 0.00010% tricksand..................... 0.00000% trickhail..................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.195) |# -1.5|### |########### -1.0|################# |################# -0.5|######################## |###################### 0.0|######################## |############################## +0.5|################### |############### +1.0|######## |######### +1.5|##### |## +2.0|# |# +2.5|### |# +3.0|############# |# more negative = more offensive, more positive = more stall one # = 0.44%