weatherless...................66.66333% offense.......................54.85116% balance.......................35.24105% rain..........................13.91200% sun...........................13.00491% hyperoffense.................. 4.77097% semistall..................... 4.43019% hail.......................... 4.28987% trickroom..................... 4.01423% tailwind...................... 3.24246% sand.......................... 2.67114% monotype...................... 1.64879% voltturn...................... 1.31302% monowater..................... 0.79182% stall......................... 0.70663% sunoffense.................... 0.55628% tricksun...................... 0.54124% multiweather.................. 0.43600% trickrain..................... 0.41095% rainoffense................... 0.30069% choice........................ 0.28065% monoflying.................... 0.12028% monofire...................... 0.10524% sandoffense................... 0.08520% hailoffense................... 0.07517% monoelectric.................. 0.07016% sunstall...................... 0.07016% monopoison.................... 0.06014% batonpass..................... 0.05513% monoice....................... 0.05012% monodragon.................... 0.05012% monorock...................... 0.05012% tricksand..................... 0.05012% monosteel..................... 0.04510% monodark...................... 0.04510% monofighting.................. 0.04009% monograss..................... 0.04009% mononormal.................... 0.04009% monopsychic................... 0.03508% monobug....................... 0.03508% monoground.................... 0.03508% monofairy..................... 0.03007% dragmag....................... 0.02005% rainstall..................... 0.01503% monoghost..................... 0.01002% trickhail..................... 0.00501% hailstall..................... 0.00501% Stalliness (mean: -0.102) -1.5|## |#### -1.0|####### |#################### -0.5|########################### |############################## 0.0|########################### |####################### +0.5|############### |########## +1.0|##### |## +1.5|## |# more negative = more offensive, more positive = more stall one # = 0.57%