weatherless...................65.54905% offense.......................53.44643% balance.......................36.38046% rain..........................16.34260% sun...........................12.68526% semistall..................... 5.47038% trickroom..................... 4.25074% hyperoffense.................. 4.05622% tailwind...................... 4.05382% hail.......................... 3.26511% sand.......................... 2.51034% monotype...................... 1.60520% voltturn...................... 1.20532% monowater..................... 1.14041% tricksun...................... 0.69403% trickrain..................... 0.66143% stall......................... 0.64650% sunoffense.................... 0.50683% rainoffense................... 0.38978% choice........................ 0.35387% multiweather.................. 0.28603% sandoffense................... 0.09532% monofire...................... 0.07680% monoflying.................... 0.05832% mononormal.................... 0.05493% monoice....................... 0.03611% monosteel..................... 0.02796% hailoffense................... 0.02772% monopsychic................... 0.02752% monograss..................... 0.02567% monoelectric.................. 0.02532% monobug....................... 0.02521% monopoison.................... 0.02422% monodark...................... 0.02315% batonpass..................... 0.01969% rainstall..................... 0.01933% tricksand..................... 0.01705% monodragon.................... 0.01675% monorock...................... 0.01649% monofairy..................... 0.01588% dragmag....................... 0.01160% monofighting.................. 0.00841% monoground.................... 0.00612% sunstall...................... 0.00388% trickhail..................... 0.00368% hailstall..................... 0.00179% monoghost..................... 0.00109% Stalliness (mean: -0.073) -1.5|# |#### -1.0|###### |##################### -0.5|############################ |########################### 0.0|############################## |######################## +0.5|############### |########## +1.0|####### |## +1.5|### |# more negative = more offensive, more positive = more stall one # = 0.56%