weatherless...................78.81065% balance.......................38.38703% offense.......................21.74895% hyperoffense..................20.15540% sand..........................18.44944% stall.........................11.03414% semistall..................... 8.67448% voltturn...................... 7.40093% sandstall..................... 2.52502% monotype...................... 2.02996% monopsychic................... 1.70597% rain.......................... 1.53736% sun........................... 1.29641% hail.......................... 0.97812% trickroom..................... 0.54968% tricksun...................... 0.39701% allweather.................... 0.34752% rainoffense................... 0.25159% monowater..................... 0.22735% sunoffense.................... 0.22565% hailoffense................... 0.20605% choice........................ 0.11782% monoflying.................... 0.08490% multiweather.................. 0.02940% gravity....................... 0.01621% monoice....................... 0.00834% dragmag....................... 0.00268% sandoffense................... 0.00152% monofighting.................. 0.00130% monofire...................... 0.00114% tailwind...................... 0.00097% monobug....................... 0.00036% monoelectric.................. 0.00033% sunstall...................... 0.00029% monoghost..................... 0.00018% monodark...................... 0.00007% tricksand..................... 0.00003% trickrain..................... 0.00003% monodragon.................... 0.00002% monorock...................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.167) -2.0|## |### -1.5|############# |######### -1.0|#################### |############# -0.5|######### |######## 0.0|############################## |############### +0.5|############ |################# +1.0|########## |####### +1.5|###### |##### +2.0|## |# +2.5| | +3.0|######### |### more negative = more offensive, more positive = more stall one # = 0.52%