weatherless...................79.13048% offense.......................39.25960% hyperoffense..................34.97486% balance.......................20.71527% sun...........................11.60306% voltturn...................... 6.63848% rain.......................... 4.50754% sand.......................... 3.69630% choice........................ 3.37066% stall......................... 2.69653% sunoffense.................... 2.59941% semistall..................... 2.35375% monotype...................... 1.25114% hail.......................... 1.06261% monosteel..................... 0.93122% tailwind...................... 0.90836% rainoffense................... 0.59415% sandoffense................... 0.45704% hailoffense................... 0.21138% rainstall..................... 0.19995% trickroom..................... 0.15425% sunstall...................... 0.10855% monodark...................... 0.09712% hailstall..................... 0.05713% gravity....................... 0.05142% monoelectric.................. 0.03999% monowater..................... 0.03428% monofighting.................. 0.02285% monobug....................... 0.02285% monopoison.................... 0.02285% monodragon.................... 0.01714% monoice....................... 0.01714% monopsychic................... 0.01714% monofire...................... 0.01714% mononormal.................... 0.01143% monoflying.................... 0.01143% trapper....................... 0.00571% sandstall..................... 0.00571% Stalliness (mean: -0.541) |## -2.0|###### |########### -1.5|##################### |############################## -1.0|######################## |########################### -0.5|######################### |################## 0.0|##################### |################## +0.5|########### |######### +1.0|#### |## +1.5|## |## +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%