weatherless...................80.11245% hyperoffense..................38.77331% offense.......................35.79555% balance.......................20.13267% sun...........................12.54395% voltturn...................... 6.94842% choice........................ 4.66842% sunoffense.................... 3.26753% sand.......................... 3.16872% rain.......................... 3.12980% stall......................... 2.81966% semistall..................... 2.47880% monotype...................... 1.67548% monosteel..................... 1.55081% hail.......................... 1.04507% tailwind...................... 0.78873% rainoffense................... 0.55408% sandoffense................... 0.48270% hailoffense................... 0.34379% sunstall...................... 0.13695% hailstall..................... 0.09651% trickroom..................... 0.09254% rainstall..................... 0.06135% gravity....................... 0.05854% monodark...................... 0.03307% monodragon.................... 0.02326% monoelectric.................. 0.02234% monofire...................... 0.01223% monowater..................... 0.01121% sandstall..................... 0.00976% monopsychic................... 0.00772% monoflying.................... 0.00673% mononormal.................... 0.00386% monobug....................... 0.00370% monofighting.................. 0.00266% monopoison.................... 0.00261% monoice....................... 0.00163% trapper....................... 0.00027% Stalliness (mean: -0.580) |## -2.0|####### |########## -1.5|################### |############################## -1.0|#################### |#################### -0.5|################### |############# 0.0|################# |################ +0.5|######## |######## +1.0|### |## +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%