weatherless...................78.98722% hyperoffense..................40.43967% offense.......................35.93793% balance.......................18.64520% sun...........................14.80039% voltturn...................... 6.72866% choice........................ 3.35393% semistall..................... 2.84249% sunoffense.................... 2.52205% sand.......................... 2.27599% rain.......................... 2.17090% stall......................... 2.13471% hail.......................... 1.76549% monotype...................... 1.24585% monosteel..................... 1.20753% hailoffense................... 0.81784% sandoffense................... 0.69734% rainoffense................... 0.22436% sunstall...................... 0.20453% tailwind...................... 0.20355% trickroom..................... 0.12172% monowater..................... 0.02652% hailstall..................... 0.01208% monoelectric.................. 0.00550% gravity....................... 0.00407% monodragon.................... 0.00318% monodark...................... 0.00188% sandstall..................... 0.00124% monofire...................... 0.00107% rainstall..................... 0.00017% monobug....................... 0.00014% monopoison.................... 0.00002% mononormal.................... 0.00001% monofighting.................. 0.00001% monoice....................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: -0.628) |## -2.0|####### |###### -1.5|############# |############################## -1.0|############# |############ -0.5|#################### |############ 0.0|############## |########### +0.5|#### |###### +1.0|#### |# +1.5|# |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.62%