weatherless...................78.07929% hyperoffense..................44.81347% balance.......................27.20018% offense.......................17.31745% sun...........................16.83897% choice........................ 8.84277% semistall..................... 7.74320% voltturn...................... 6.26918% sand.......................... 3.82712% sandoffense................... 2.98652% stall......................... 2.92569% sunoffense.................... 1.38478% hail.......................... 0.86974% rain.......................... 0.38489% sunstall...................... 0.14548% hailoffense................... 0.14339% tailwind...................... 0.08353% rainoffense................... 0.01686% trickroom..................... 0.00948% gravity....................... 0.00233% monotype...................... 0.00127% monowater..................... 0.00068% monodark...................... 0.00043% monoelectric.................. 0.00013% monosteel..................... 0.00002% monofire...................... 0.00001% monobug....................... 0.00000% mononormal.................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: -0.380) |# -2.0|### |## -1.5|###### |############################## -1.0|#### |## -0.5|###### |###### 0.0|######### |# +0.5| |############ +1.0|############ |# +1.5|# | +2.0|## | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 1.03%