weatherless...................58.18539% offense.......................45.81220% rain..........................34.70265% balance.......................23.66915% hyperoffense..................20.02123% stall......................... 5.65294% sun........................... 5.48331% semistall..................... 4.84447% trickroom..................... 4.70993% rainoffense................... 4.22807% trickrain..................... 2.79495% sand.......................... 2.36278% sandstall..................... 1.39683% multiweather.................. 1.26859% voltturn...................... 0.83657% hail.......................... 0.54616% monotype...................... 0.37919% sunoffense.................... 0.37696% choice........................ 0.30625% hailoffense................... 0.16916% sandoffense................... 0.16096% tailwind...................... 0.15532% rainstall..................... 0.13503% sunstall...................... 0.08640% monodragon.................... 0.04808% tricksun...................... 0.04774% monofighting.................. 0.04533% monoghost..................... 0.04228% monoice....................... 0.03787% monowater..................... 0.03684% monobug....................... 0.03209% mononormal.................... 0.03037% monosteel..................... 0.02209% monopsychic................... 0.01989% monopoison.................... 0.01716% dragmag....................... 0.01694% monofairy..................... 0.01395% monofire...................... 0.00939% monoelectric.................. 0.00823% monoflying.................... 0.00682% monoground.................... 0.00605% monodark...................... 0.00575% monograss..................... 0.00378% monorock...................... 0.00280% trapper....................... 0.00198% allweather.................... 0.00189% tricksand..................... 0.00065% hailstall..................... 0.00015% trickhail..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.202) -2.0|# |### -1.5|######## |#################### -1.0|########################### |############################## -0.5|######################## |#################### 0.0|################### |############### +0.5|################# |########## +1.0|##### |##### +1.5|#### |## +2.0|## |## +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%