weatherless...................57.01714% offense.......................40.88749% rain..........................36.24697% balance.......................23.76694% hyperoffense..................19.54357% stall......................... 8.45682% semistall..................... 7.34519% trickroom..................... 7.20045% rainoffense................... 4.76848% trickrain..................... 4.33516% sun........................... 3.91698% sand.......................... 3.63112% sandstall..................... 2.50166% multiweather.................. 0.95424% voltturn...................... 0.66955% sunoffense.................... 0.32104% sunstall...................... 0.15993% hail.......................... 0.14326% rainstall..................... 0.11078% choice........................ 0.10749% monotype...................... 0.08759% hailoffense................... 0.06877% tailwind...................... 0.06544% tricksun...................... 0.02352% dragmag....................... 0.02039% monoice....................... 0.01600% monofighting.................. 0.01132% monoghost..................... 0.00939% monowater..................... 0.00801% monopoison.................... 0.00772% monosteel..................... 0.00693% monopsychic................... 0.00688% monobug....................... 0.00640% monodragon.................... 0.00485% mononormal.................... 0.00410% monofairy..................... 0.00254% sandoffense................... 0.00175% monoflying.................... 0.00111% monofire...................... 0.00108% monodark...................... 0.00093% monoelectric.................. 0.00074% monoground.................... 0.00068% trapper....................... 0.00047% monograss..................... 0.00037% allweather.................... 0.00017% monorock...................... 0.00015% hailstall..................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.050) -2.0| |## -1.5|######## |######################## -1.0|############################## |############################## -0.5|######################### |################### 0.0|################## |################ +0.5|################### |############ +1.0|######## |########## +1.5|###### |## +2.0|### |### +2.5|##### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%