weatherless...................86.55116% offense.......................52.39274% balance.......................24.75248% hyperoffense..................16.91419% voltturn...................... 6.84818% sun........................... 6.10561% semistall..................... 3.96040% hail.......................... 3.13531% rain.......................... 3.05281% stall......................... 1.98020% monotype...................... 1.15512% sand.......................... 1.15512% hailoffense................... 0.74257% choice........................ 0.66007% sunoffense.................... 0.49505% monowater..................... 0.49505% monodark...................... 0.24752% monosteel..................... 0.16502% tailwind...................... 0.16502% monopoison.................... 0.16502% monofighting.................. 0.08251% mononormal.................... 0.08251% trickroom..................... 0.08251% monodragon.................... 0.08251% hailstall..................... 0.08251% monoelectric.................. 0.08251% Stalliness (mean: -0.281) |##### -1.5|######## |############## -1.0|############### |############################## -0.5|########################## |########################## 0.0|######################### |############ +0.5|################## |######## +1.0|#### |### +1.5|# | +2.0| |# +2.5| | +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.50%