weatherless...................87.47890% offense.......................50.88510% balance.......................25.32718% hyperoffense..................16.82381% voltturn...................... 7.57522% sun........................... 5.68254% semistall..................... 5.24193% hail.......................... 3.56780% rain.......................... 2.32976% stall......................... 1.72199% sand.......................... 0.94101% monotype...................... 0.76322% hailoffense................... 0.71384% choice........................ 0.50737% sunoffense.................... 0.40037% monowater..................... 0.36423% monodark...................... 0.14648% monosteel..................... 0.10761% monopoison.................... 0.08964% monodragon.................... 0.07603% trickroom..................... 0.05866% monofighting.................. 0.05216% hailstall..................... 0.05216% monoelectric.................. 0.05216% mononormal.................... 0.04057% tailwind...................... 0.03012% Stalliness (mean: -0.266) |##### -1.5|######## |################ -1.0|################ |############################## -0.5|############################ |############################ 0.0|######################### |############# +0.5|##################### |######### +1.0|###### |##### +1.5|## | +2.0| |# +2.5| | +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.46%