weatherless...................94.09706% offense.......................51.48589% balance.......................27.97891% hyperoffense..................12.55591% semistall..................... 6.99356% voltturn...................... 6.92490% hail.......................... 4.13398% stall......................... 0.98573% sun........................... 0.64625% sand.......................... 0.59415% rain.......................... 0.52856% hailoffense................... 0.49695% sunoffense.................... 0.05387% monotype...................... 0.00000% monofighting.................. 0.00000% monowater..................... 0.00000% choice........................ 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% trickroom..................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% tailwind...................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% Stalliness (mean: -0.220) |## -1.5|#### |############ -1.0|############### |############################## -0.5|############################ |######################## 0.0|############### |############ +0.5|############################# |###### +1.0|### |######## +1.5|### | +2.0| | +2.5| | +3.0|## | +3.5| more negative = more offensive, more positive = more stall one # = 0.52%