weatherless...................80.23041% offense.......................44.63843% balance.......................29.25548% voltturn......................18.83542% hyperoffense..................16.43832% sand..........................10.96816% semistall..................... 5.94545% rain.......................... 4.42246% stall......................... 3.72233% sun........................... 2.27935% hail.......................... 2.25955% sandoffense................... 0.72521% trickroom..................... 0.64767% hailoffense................... 0.52827% monotype...................... 0.52491% rainoffense................... 0.49380% choice........................ 0.45699% sunoffense.................... 0.45374% sandstall..................... 0.39715% multiweather.................. 0.15286% monofighting.................. 0.11202% tricksun...................... 0.07745% monobug....................... 0.07636% monopsychic................... 0.07575% monodark...................... 0.05649% monowater..................... 0.04178% dragmag....................... 0.03495% monosteel..................... 0.03320% monoice....................... 0.03297% tailwind...................... 0.02813% rainstall..................... 0.02568% gravity....................... 0.02539% trickhail..................... 0.01994% monodragon.................... 0.01837% mononormal.................... 0.01827% tricksand..................... 0.01447% monograss..................... 0.01179% sunstall...................... 0.01177% monofairy..................... 0.01088% trickrain..................... 0.01086% monofire...................... 0.00949% monoghost..................... 0.00849% monoflying.................... 0.00762% monoelectric.................. 0.00680% monoground.................... 0.00667% monorock...................... 0.00629% monopoison.................... 0.00316% hailstall..................... 0.00276% allweather.................... 0.00142% Stalliness (mean: -0.166) -2.0|# |#### -1.5|########## |################ -1.0|########################### |########################## -0.5|############################## |########################### 0.0|############################# |######################## +0.5|################## |############ +1.0|######## |####### +1.5|##### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.40%