weatherless...................69.41370% balance.......................57.10542% offense.......................40.04041% rain..........................18.57726% sun........................... 9.44079% trickroom..................... 6.57874% voltturn...................... 2.72591% semistall..................... 2.17193% hail.......................... 1.97310% tricksun...................... 1.30795% tailwind...................... 1.22278% sand.......................... 1.06488% trickrain..................... 0.99200% multiweather.................. 0.44902% hyperoffense.................. 0.44687% monotype...................... 0.29039% stall......................... 0.23537% trickhail..................... 0.14227% tricksand..................... 0.09402% rainoffense................... 0.08625% gravity....................... 0.06415% sunoffense.................... 0.05048% dragmag....................... 0.04798% monoice....................... 0.04409% monopsychic................... 0.03866% monowater..................... 0.02930% monoelectric.................. 0.02684% monobug....................... 0.02457% batonpass..................... 0.02021% monoghost..................... 0.01983% sandoffense................... 0.01787% sandstall..................... 0.01671% monodragon.................... 0.01552% monograss..................... 0.01444% monofighting.................. 0.01294% monosteel..................... 0.01067% monodark...................... 0.00959% monoflying.................... 0.00801% mononormal.................... 0.00743% monofairy..................... 0.00712% monofire...................... 0.00712% rainstall..................... 0.00693% monoground.................... 0.00589% monorock...................... 0.00547% hailoffense................... 0.00531% hailstall..................... 0.00524% allweather.................... 0.00474% sunstall...................... 0.00458% monopoison.................... 0.00312% trapper....................... 0.00077% Stalliness (mean: 0.099) -1.0|# |### -0.5|######### |################## 0.0|############################## |######################## +0.5|############## |####### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.91%