weatherless...................71.38876% balance.......................58.91423% offense.......................38.66460% rain..........................18.32947% sun........................... 8.60033% trickroom..................... 6.50659% voltturn...................... 2.94359% semistall..................... 1.98439% tricksun...................... 1.31838% hail.......................... 1.20718% trickrain..................... 1.06219% tailwind...................... 0.84458% sand.......................... 0.73031% multiweather.................. 0.24415% hyperoffense.................. 0.22782% stall......................... 0.20896% monotype...................... 0.11930% trickhail..................... 0.08932% tricksand..................... 0.08178% rainoffense................... 0.05436% gravity....................... 0.05002% monopsychic................... 0.02801% sunoffense.................... 0.02689% monoelectric.................. 0.02206% dragmag....................... 0.01989% monoice....................... 0.01791% sandoffense................... 0.01010% monofighting.................. 0.00907% monowater..................... 0.00783% monosteel..................... 0.00505% sandstall..................... 0.00501% batonpass..................... 0.00469% monoghost..................... 0.00469% monodragon.................... 0.00381% allweather.................... 0.00336% rainstall..................... 0.00331% hailstall..................... 0.00328% monobug....................... 0.00315% hailoffense................... 0.00277% monoflying.................... 0.00273% monodark...................... 0.00267% monofire...................... 0.00267% monofairy..................... 0.00254% monorock...................... 0.00192% sunstall...................... 0.00184% mononormal.................... 0.00164% monograss..................... 0.00158% monoground.................... 0.00109% monopoison.................... 0.00088% trapper....................... 0.00025% Stalliness (mean: 0.109) -1.0|# |## -0.5|####### |################# 0.0|############################## |######################## +0.5|############## |###### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.96%