weatherless...................78.39796% balance.......................66.51043% offense.......................31.90705% rain..........................15.67881% voltturn...................... 5.26892% sun........................... 5.14759% trickroom..................... 3.42803% semistall..................... 1.47311% tricksun...................... 0.71624% sand.......................... 0.54280% trickrain..................... 0.46297% hail.......................... 0.35466% tailwind...................... 0.30018% multiweather.................. 0.12126% stall......................... 0.07481% monotype...................... 0.03745% hyperoffense.................. 0.03461% trickhail..................... 0.01661% tricksand..................... 0.01327% monopsychic................... 0.01319% gravity....................... 0.00876% monowater..................... 0.00683% dragmag....................... 0.00591% sunoffense.................... 0.00499% monoghost..................... 0.00483% rainoffense................... 0.00415% sunstall...................... 0.00279% monoice....................... 0.00236% monoelectric.................. 0.00216% sandstall..................... 0.00180% monoflying.................... 0.00173% monograss..................... 0.00167% batonpass..................... 0.00157% mononormal.................... 0.00145% monodragon.................... 0.00096% rainstall..................... 0.00088% monopoison.................... 0.00059% hailoffense................... 0.00051% monobug....................... 0.00048% monosteel..................... 0.00042% hailstall..................... 0.00034% monofighting.................. 0.00028% sandoffense................... 0.00025% monoground.................... 0.00024% monofire...................... 0.00015% monodark...................... 0.00010% monorock...................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.170) -0.8|# |## -0.4|######### |################ 0.0|############################## |############################ +0.4|################### |############## +0.8|###### |## |# | more negative = more offensive, more positive = more stall one # = 0.78%