weatherless...................80.43634% balance.......................70.63274% offense.......................27.80146% rain..........................15.52289% voltturn...................... 6.80344% sun........................... 3.61697% trickroom..................... 2.21664% semistall..................... 1.53073% tricksun...................... 0.46354% sand.......................... 0.38639% trickrain..................... 0.25610% tailwind...................... 0.09693% hail.......................... 0.07802% multiweather.................. 0.04060% stall......................... 0.03383% monotype...................... 0.00867% tricksand..................... 0.00714% sunstall...................... 0.00362% gravity....................... 0.00251% monoghost..................... 0.00202% monopsychic................... 0.00201% monowater..................... 0.00198% monoice....................... 0.00172% trickhail..................... 0.00136% hyperoffense.................. 0.00124% dragmag....................... 0.00099% sandstall..................... 0.00051% mononormal.................... 0.00043% sunoffense.................... 0.00033% monoflying.................... 0.00026% rainstall..................... 0.00022% rainoffense................... 0.00012% hailstall..................... 0.00010% monodragon.................... 0.00008% monofighting.................. 0.00007% monoelectric.................. 0.00003% monosteel..................... 0.00002% monofire...................... 0.00002% monograss..................... 0.00002% monopoison.................... 0.00001% sandoffense................... 0.00000% hailoffense................... 0.00000% batonpass..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.213) -0.8| |## -0.4|######### |############### 0.0|############################# |############################## +0.4|###################### |################## +0.8|######## |### |# | more negative = more offensive, more positive = more stall one # = 0.72%