weatherless...................85.56096% balance.......................72.86181% offense.......................25.97009% rain..........................11.58365% voltturn...................... 8.76817% sun........................... 2.73081% trickroom..................... 1.40488% semistall..................... 1.15989% tricksun...................... 0.34318% sand.......................... 0.08220% trickrain..................... 0.08138% hail.......................... 0.04892% tailwind...................... 0.03590% stall......................... 0.00802% multiweather.................. 0.00653% monotype...................... 0.00396% monoice....................... 0.00161% sunstall...................... 0.00096% monowater..................... 0.00096% tricksand..................... 0.00083% monoghost..................... 0.00083% gravity....................... 0.00050% monopsychic................... 0.00027% sandstall..................... 0.00024% trickhail..................... 0.00024% mononormal.................... 0.00020% hyperoffense.................. 0.00019% monoflying.................... 0.00007% rainstall..................... 0.00007% dragmag....................... 0.00006% rainoffense................... 0.00002% hailstall..................... 0.00001% monofighting.................. 0.00001% monofire...................... 0.00000% monograss..................... 0.00000% sunoffense.................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% hailoffense................... 0.00000% monoground.................... 0.00000% batonpass..................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% monorock...................... 0.00000% monobug....................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.227) -0.8| |# -0.4|########### |################# 0.0|########################### |############################## +0.4|######################### |#################### +0.8|######### |#### |# | more negative = more offensive, more positive = more stall one # = 0.68%