weatherless...................91.42685% offense.......................45.14419% balance.......................35.49991% voltturn......................17.70034% hyperoffense..................15.62675% sun........................... 3.63752% hail.......................... 2.84952% trickroom..................... 2.63229% sunoffense.................... 2.29775% semistall..................... 2.21469% sand.......................... 2.02797% stall......................... 1.51447% choice........................ 0.60932% sandoffense................... 0.37532% tailwind...................... 0.27881% monotype...................... 0.27364% hailoffense................... 0.23040% monoice....................... 0.22570% hailstall..................... 0.22296% tricksun...................... 0.06721% rain.......................... 0.05941% monograss..................... 0.03084% trickhail..................... 0.01461% monofairy..................... 0.00894% monodark...................... 0.00403% monowater..................... 0.00210% gravity....................... 0.00190% mononormal.................... 0.00161% rainoffense................... 0.00143% multiweather.................. 0.00128% monopsychic................... 0.00023% monoground.................... 0.00016% monoelectric.................. 0.00004% monofighting.................. 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.245) -2.0|## |## -1.5|####### |############# -1.0|################### |################ -0.5|###################### |########################## 0.0|############################## |########################### +0.5|############### |######## +1.0|### |## +1.5|# | +2.0|## more negative = more offensive, more positive = more stall one # = 0.51%