weatherless...................99.87585% balance.......................44.90239% offense.......................31.94167% semistall.....................13.06019% stall......................... 9.92048% batonpass..................... 4.79563% hyperoffense.................. 0.17527% sun........................... 0.11810% rain.......................... 0.00526% monotype...................... 0.00280% mononormal.................... 0.00132% monoice....................... 0.00095% sand.......................... 0.00083% monofighting.................. 0.00020% monowater..................... 0.00017% voltturn...................... 0.00011% monopsychic................... 0.00008% monodark...................... 0.00005% multiweather.................. 0.00004% monoflying.................... 0.00002% dragmag....................... 0.00002% monobug....................... 0.00001% monoground.................... 0.00001% monopoison.................... 0.00001% trapper....................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.399) |########################### -0.5|######## |########### 0.0|############################## |########################### +0.5|########################### |############## +1.0|########## |########### +1.5|########## |######### +2.0|##### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%