sand..........................57.72723% weatherless...................40.95709% offense.......................37.62881% balance.......................27.36256% semistall.....................16.10851% hyperoffense..................11.02021% stall......................... 7.87992% batonpass..................... 4.41160% sandoffense................... 4.37688% sandstall..................... 4.22207% dragmag....................... 3.27375% rain.......................... 1.10625% rainoffense................... 0.61216% trapper....................... 0.27526% sun........................... 0.23180% choice........................ 0.19226% monotype...................... 0.16379% monopsychic................... 0.14631% voltturn...................... 0.09257% sunoffense.................... 0.06609% multiweather.................. 0.02313% monoflying.................... 0.01035% monowater..................... 0.00277% rainstall..................... 0.00211% monosteel..................... 0.00102% monofire...................... 0.00095% hail.......................... 0.00076% monofighting.................. 0.00055% monoground.................... 0.00046% monopoison.................... 0.00043% monograss..................... 0.00036% mononormal.................... 0.00025% monodark...................... 0.00010% monobug....................... 0.00009% monorock...................... 0.00007% monoice....................... 0.00006% monoghost..................... 0.00001% monoelectric.................. 0.00001% monofairy..................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.146) | -2.0| |# -1.5|#### |############## -1.0|######################## |############################## -0.5|########################## |################## 0.0|################## |################### +0.5|################# |################## +1.0|################# |################# +1.5|################## |######### +2.0|###### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.38%