weatherless...................47.61742% sand..........................46.37358% offense.......................40.31316% hyperoffense..................31.21059% balance.......................18.94889% sandoffense...................15.11827% stall......................... 5.23841% semistall..................... 4.28895% rain.......................... 3.84776% sandstall..................... 3.26795% hail.......................... 2.58679% voltturn...................... 2.13590% dragmag....................... 1.97269% rainoffense................... 1.54343% choice........................ 1.39885% monotype...................... 1.22520% trickroom..................... 1.06870% multiweather.................. 0.73482% hailstall..................... 0.44268% sun........................... 0.31375% tricksand..................... 0.26457% monosteel..................... 0.23923% monowater..................... 0.18855% monorock...................... 0.13564% hailoffense................... 0.13266% monoflying.................... 0.09837% sunoffense.................... 0.09465% monopoison.................... 0.08869% monofighting.................. 0.08869% monoice....................... 0.08794% monodark...................... 0.08049% monoghost..................... 0.07080% monopsychic................... 0.05813% monobug....................... 0.04322% batonpass..................... 0.04173% monoground.................... 0.03801% mononormal.................... 0.03428% monograss..................... 0.02907% gravity....................... 0.02534% monofire...................... 0.02385% monoelectric.................. 0.02161% monodragon.................... 0.00671% tailwind...................... 0.00671% trickhail..................... 0.00298% monofairy..................... 0.00224% rainstall..................... 0.00224% Stalliness (mean: -0.426) -2.0|##### |########## -1.5|############## |############################# -1.0|############################ |############################## -0.5|####################### |################## 0.0|################## |############ +0.5|########## |######### +1.0|##### |#### +1.5|#### |#### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%