sand..........................53.22491% weatherless...................41.36690% offense.......................38.52360% hyperoffense..................34.58592% sandoffense...................17.97056% balance.......................16.68831% stall......................... 5.56976% semistall..................... 4.63242% sandstall..................... 3.62880% rain.......................... 3.47732% dragmag....................... 2.48503% voltturn...................... 2.45321% hail.......................... 2.45155% rainoffense................... 1.90842% choice........................ 1.45602% trickroom..................... 0.78949% multiweather.................. 0.66969% monotype...................... 0.44450% hailstall..................... 0.43280% tricksand..................... 0.29481% sun........................... 0.14988% hailoffense................... 0.13812% monoflying.................... 0.10551% monofighting.................. 0.08717% sunoffense.................... 0.08431% monopsychic................... 0.05143% monoice....................... 0.04346% monosteel..................... 0.03913% monowater..................... 0.03515% gravity....................... 0.03216% monoground.................... 0.03196% monorock...................... 0.02177% batonpass..................... 0.01922% monobug....................... 0.01619% monodark...................... 0.00677% mononormal.................... 0.00388% monoelectric.................. 0.00380% monofire...................... 0.00167% monoghost..................... 0.00164% monograss..................... 0.00132% tailwind...................... 0.00051% monodragon.................... 0.00050% monopoison.................... 0.00038% monofairy..................... 0.00001% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.463) -2.0|#### |########### -1.5|################ |############################## -1.0|############################# |############################ -0.5|##################### |################ 0.0|############### |######### +0.5|######## |######## +1.0|##### |#### +1.5|#### |#### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%