sand..........................54.56413% weatherless...................41.16519% hyperoffense..................37.29259% offense.......................36.40983% sandoffense...................17.72102% balance.......................14.41455% stall......................... 7.08787% sandstall..................... 5.30163% semistall..................... 4.79516% dragmag....................... 2.54216% rain.......................... 2.52694% hail.......................... 2.17623% voltturn...................... 2.02004% choice........................ 1.78243% rainoffense................... 1.59557% multiweather.................. 0.48839% hailstall..................... 0.41488% monotype...................... 0.32014% trickroom..................... 0.28561% hailoffense................... 0.24609% monofighting.................. 0.14810% tricksand..................... 0.10506% monopsychic................... 0.07069% sun........................... 0.05590% monoflying.................... 0.04680% sunoffense.................... 0.04457% monoice....................... 0.02582% monoground.................... 0.01427% gravity....................... 0.01231% monowater..................... 0.00559% batonpass..................... 0.00449% monobug....................... 0.00328% monorock...................... 0.00276% monosteel..................... 0.00241% monofire...................... 0.00027% monodark...................... 0.00012% monopoison.................... 0.00004% mononormal.................... 0.00001% monoelectric.................. 0.00001% monograss..................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.450) -2.0|## |########### -1.5|################ |############################## -1.0|############################ |###################### -0.5|################## |############# 0.0|############# |####### +0.5|####### |###### +1.0|#### |#### +1.5|#### |###### +2.0|### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.51%