sand..........................51.63463% weatherless...................45.37928% offense.......................39.43416% hyperoffense..................33.21685% sandoffense...................12.60826% balance.......................11.83914% stall......................... 9.70384% sandstall..................... 7.30359% semistall..................... 5.80602% hail.......................... 2.38846% dragmag....................... 2.08950% choice........................ 1.65006% voltturn...................... 1.09948% hailstall..................... 1.01993% rain.......................... 0.77982% hailoffense................... 0.39446% multiweather.................. 0.34752% monotype...................... 0.32636% rainoffense................... 0.27746% monofighting.................. 0.24002% sun........................... 0.16532% sunoffense.................... 0.16430% trickroom..................... 0.07174% monopsychic................... 0.06960% tricksand..................... 0.02007% monoflying.................... 0.01535% batonpass..................... 0.00448% gravity....................... 0.00208% monobug....................... 0.00075% monoground.................... 0.00042% monosteel..................... 0.00009% monowater..................... 0.00007% monorock...................... 0.00005% monofire...................... 0.00001% monoice....................... 0.00001% monopoison.................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.347) -2.0|# |######### -1.5|#################### |########################### -1.0|####################### |############################## -0.5|############# |############### 0.0|############# |###### +0.5|### |####### +1.0|#### |##### +1.5|#### |###### +2.0|#### |## +2.5|###### more negative = more offensive, more positive = more stall one # = 0.50%